Music
Growing up in a musical family, I was raised with one hand on the piano. The natural evolution of my musical upbringing and creative disposition was the cultivation of my composition portfolio. Though I expressed my musical talent more formally in high school, winning Best Composer as a graduate, it has become an integral part of my game making process, and remains a dependable outlet for personal expression.
Most of my music is on my Bandcamp, but you can find a number of professional tracks below:
2022 - 2025
Building on my experience with SPHERESTORE, and recently inspired by the atmospheric environment tracks of ELDEN RING, I created a moody, grandiose album with music that captures the other-worldly, liminal evocations of the many locations we designed for Hyakki Yako II: Purgatory Purge.
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--Hyakki Yako II: Purgatory Dirge Album Cover Art ©2022 by Morgen Bruijn & Kay Chandra--
Hyakki Yako II: Purgatory Dirge
2021
SPHERESTORE gave me the chance to experiment with timbre. I wrote only two pieces of music, but varied how they sounded in different contexts. This vastly increased production value whilst allowing me to spend my time on the game's other design elements.
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--SPHERECORD Album Cover Art ©2022 by Liam Castles--
SPHERECORD
2017 - Present
This album consists of music written for projects that never saw the light of day, and a few that didn't have enough tracks to constitute their own album.
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--Video Game Singles Album Cover Art ©2022 by Liam Castles--
Video Game Singles
2017 - Present
An album full of music I've written either for myself or for various commissions or assignments. A number of these are unrefined demos, and I have marked them as such.
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--Personal Singles Album Cover Art ©2019 by Liam Castles--