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SPHERESTORE

2021 - Unity Engine
Co-Director, Programmer, Composer, Level Designer, Sound Designer

I reused a chunk of the code from my Super Kobold 64 character controller to create a new control system for a 2D platforming and level design assignment I completed in university. The character can dash and roll, but lacks crouching, flipping and diving. In SPHERESTORE, you play as a robot traversing the inside of a computer, entering its software to fix its software issues and physically removing dust and bugs along the way.

I wrote all of the code and designed the levels, sound effects, music and enemies. I also modeled and animated the player character. This was one of the first games I co-developed with another student, who made the majority of the level art.

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